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Old 10-06-10, 02:07 PM   #12
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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Quote:
Originally Posted by musides View Post

It is a heck of alot of fun, no doubt, but also a bit annoying -- I would have thought I would have shaken them by now. Is it possible to speed up the game past 8x when you have surface contacts so close?
If you have any reason to believe there are enemies around, it's prudent to do a slow circle at about 20 m to let your hydrophone man (or, better, you) find any escorts tailing you. You were very lucky that ASW trawler was 3 km back and not 300 m.

If you are not shaking escorts, it's because they still hear you. They will break off after an hour of game time (or less) if they can't find you. If they are sticking with you, it's because you are doing something to reset their timer (and it only takes once).

There's tens of thousands of words of advice on the forum, but the general consensus is:

1) Rig for silent running.
2) Tap your CE on the shoulder to get in his shoes, then, watching the rpm dials at his station, dial yourself down to 60-80 rpms using your speed setter. Don't trust it when it says "2 knots".... use the RPM gauges.
3) Be as deep as you can be. If you are undamaged, push the envelope (to the limit of the orange, for example).
4) (If you are playing full realism, don't do this, but). If you are worried about grounding, the game's ships do not hear your navigator do depth pings.
5) Have a course in mind -- west for example -- but never travel in a straight line; do 5-15 degree starboard and port "weaves." And sometimes it can pay to weave off laterally to your path and just sit.
6) There are no magic formulas.. every situation is different. H pe you get out of this one.

EDIT: I realized just now that I had both Krashkart and Muside's posts in my mind. But what the hey, eh?
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