Quote:
Originally Posted by musides
What precisely is the advantage of SH3? I've read the mod page, but I'm not entirely clear what the mod does.
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If you mean SH3 Commander, it's not really a mod - it's a stand-alone program that gives you an easy way to select/deselect/adjust a lot of different gameplay options, which it then "mods" into the game for you in one fell swoop when you use it to load SH3.
It also lets you create and manage a career and crew in ways that the game alone just doesn't offer. You can generate a new career there and Commander will generate not only a name but a picture and background personal data for your commander. You can then pick a month/year starting date for your career, a starting flotilla, a type/number for your boat.
When you're done with a patrol and exit the game you can open Commander and update your personnel file, that creates a file showing your career history to date which can be printed out. You can review your patrol logs, and if you've selected "use real ship names" in Commander's options, you'll find that updating your personnel file triggered Commander to flesh out the patrol log supplied by the game with data for the ships you've sunk - real historical ship names, cargo they carried, how many crew.
You can also use Commander to award qualifications, medals/badges, and promotions to crewman beyond what the game will allow in the personnel interface there. And print out a list of your entire crew. If you've checked "simulate realistic crew transfers," when you start a patrol you may get a popup telling you that one of your officers has been transferred out and replaced by a different guy, or that your Bosun went AWOL, or that your radio operator was killed by partisans.
There are also many other things you can do with Commander once you get a feel for how it works and what's possible - you can use it to apply mods only in certain date ranges, or to randomize various aspects of the game that you'd like to tinker with... in short it's just WAY COOL.