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Old 10-05-10, 04:04 PM   #275
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Quote:
Originally Posted by raymond6751 View Post
I believe I read somewhere that the game can alter the game speed while hunting or being hunted. I suggest that such times of high stress might be a time of more use of breathable air. So then you would have four states, perhaps five if damaged.
normal, silent-running, hunting (in contact), being hunted (under attack), and damaged with DC crew working. These are suggested signals that you can get from the game, perhaps. Just a suggestion.
That's true. The max. time compression possible depends on your 'state':

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=256
CriticalDamage=1
CrewEfficiency=1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=1
RadioReport=8
Particles=8
PrayState=8 <--- when the enemy has detected you
HunterState=32 <--- if you have contact
3DRender=32
Maximum=1024

It's an easy way to cheat and find out whether the enemy has detected you (you can avoid it by setting it equal to HunterState).


Since you are so successful, h.sie, some more ideas for bugfixes

- Detection probability is influenced by repairs, not only rpm and torpedo reload. At the moment repairs do not increase the chance for being detected.

- Depth charge explosions influencing the sensors (I guess that's a difficult task with possibly far-reaching consequences for game play).

Cheers, LGN1
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