Quote:
Originally Posted by DavyJonesFootlocker
Auto for me. Since I have to do almost eveything. What's the sense of having a crew anyway IMHO.
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What is the sense to play the game, so, because there is a crew anyway... ?
I'm playing with manual TDC and no mods for it, cause everyone I tested broke the stadimeter.
Aircraft carrier use the deck, warships use the highest mast, other ships use the funnel, except troop transports using top of the roof.
Knowing that thing, you turn around 95% of hit (1 miss for 20 shots), if you fire at around 1 km (1.5 to 0.5 km) with, of course, good targets aspect (you supposed to have worked on that before) and good preliminary work to find the target speed.
Campaign is in realism setting for me (so manual TDC and no external views to ID etc...), I can't see how you could play this game other way without killing the simulation aspect, and the REAL fun of this
excellent game, even if there is still some little bugs and no salvo for torpedoes.
Anyway, salvo is the best way to expend torpedoes, so, changing the bearing with same TDC setting is more efficient to send instant very lethal "manual" salvo to a big ship.
"Happy times" part, at this time, for me.
~1 200 000 t of ship sunk, only with this vanilla perfectly working tool.
Some said TDC is broken in vanilla, but it's not true at all, it's working perfect, as designed.
TDC work is really
always easy if you made good previous job with interception course and finding the exact speed of the target or the convoy.
here is the only real difficult thing : finding the speed.
Aspect ratio is very natural and easy to find in a second, when you are a bit experienced.
Only the speed of the target need a real work, because TDC is not accurate at long range (as it is in real) and you must wait the target to be quite close (less than 3 km) with doing yourself good and accurate measurment to find it.
Except, of course, if you attack a target on a radio comm, because radio comm will give you the speed of the target/convoy.
In this case, attack become really easier, and you could be much more agressive from the beginning of the attack.
I only hope ennemy will become more dangerous with time.
Because at this time, in "happy times", targets are real sitting ducks with very poor defenses of destroyers.
Still wait my first damage from grenades (already beeing hits by some shells).
So the only thing to remember with TDC is to work well to find the real speed of the target.
Other things is quite easy, in fact, as long as destroyers are not enought agressive and there is so few to protect convoys.
good hunting !