View Single Post
Old 10-08-05, 09:11 PM   #12
Sansal
Electrician's Mate
 
Join Date: May 2005
Location: Spain
Posts: 133
Downloads: 0
Uploads: 0
Default

Good questions and observations:

1.- I think that the scale is in decameters, but i don't have meditions. The scale for textures is a number between 0 and 1, the size/resolution is market for the tga.

2.- The position of the objects are controled by the types 4. In this type there are a parent and a child id's, after this there are x, y and z positions of the children in reference of the center of his parent. Sometimes there are two more references, elevation and orientation of this object.

3.- It's posible as anything in software, but i don't do this job. A posibility you can copy all chunks of a existent gun and repaste in the .dat, .zon, ....After this you can change all id's and to work with Pack3D.

To control the position of a gun you need work with x,y,z valours of non-3d nodes, his labels (type 8) and .eqp files. The .eqp file link the non3d-node with name cfg#M01 (for example) to a object in gun.dat. And this procedure works.

4.- About your original cloned....prove with a reclonation. But...Are you sure about the problem of the sound?

Cheers
Sansal is offline   Reply With Quote