Ok, now textures coordinates works on 3DMAX. Is not needed to import the .mtl (it just import the tga has material to the library, or place into scene 4 balls).
Altough no smoothing groups are included (I asume the engine do this by itself), the face ID are present, having 1 and 2, with a multisubobject of 2 materials you can load both textures.
Then there are objects for reflecting (same as the normal ones but less polygons for obvious reasons) and a shadow models for either static shadows or dinamic ones.
However I have some questions:
1) How size/scale are set into the game?
2) How the XYZ coordinates are set into the structure on separate parts?
3) About guns, how is posible to create new ones, modific current ones and place them on the right place?
PS: I had a little problem, when checking the Soldati dat file, I click on Clone and now the destroyer dont work properlly (at least on the museum it is not with the engines on), how can I fix that?
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