Thanks for the info. Indeed, there is a "Crew fatigue models.cfg" in SH3 commander and as I see there are only options CREW_0... and FATIGUE_COEF... to copy from basic.cfg. I wonder if NYGM model would work this way in GWX and if its better than GWX 8 hours. The RUb is also interesting, but this "combat fatigue" model is not really convincing.
And how do you see the situation, that fatigue works in game only at less than 32x time speed?
__________________
|