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Old 10-03-10, 04:42 PM   #168
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
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Quote:
Originally Posted by tonschk View Post
Hello Venatore , thank you for your sound Mods , report about some of them:
1) : The blow ballast mod is OK, apparently when I order surface the starting blow sound is similar as the Stock SH5 blow ballast sound but is seamlessly followed by a pressurised air moving ( all this in about 10 or 15 seconds )
2) : When submerged, inside the sub the electric motors sound is OK, my comment is, the noise of the electric motor inside the diesel room is exact the same intensity as inside the electric motor room , therefore I think the electric motors must have the biggest noise inside the electric motor room
3) : This comment is a bit strange , and I am not 100% sure about this, I try already two single missions and when I surfaced the U-Boot, the diesel motor sound is OK when I am inside the sub, but when I jump out on the external bridge, I think I can hear the electric motor sound almost hidden behind the noise of the diesel engine, therefore apparently both diesel engine and electric motor are running simultaneously, I am not 100% sure about this because the electric motor is barely audible and is 95% covered up with the diesel engine sound
tonschk,

What your hearing is the whooshing of the screws exactly like in Das boot. When your on the conning tower you will still have the whooshing screw effect (it's ever so faint) but it is there. I did this on purpose so as it becomes a continuous effect through the U-Boat.

So to answer Q3; you are correct, however; I think is adds more SFX to the overall package.

You'll note in the movie Das Boot when U96 is compromised on the surface on two different occasions as she is just disappearing beneath the waves the footage switches to the external view of U96 descending and immediately the whooshing of the screw can be heard, this was well & truly within the time zone of the diesels still running.

It was a compromise for community members wanting the whooshing Das Boot SFX & trying to enhance an already existing SFX.

The Ballast tank mod has two very distinct sounds the original sound upon a dramatic shift in movement within the ballast & then a seamless transfer of the alternate sound which is the transfer / steady movement of the the ballast in action.

Thank you for your feedback, I've copied and pasted your comments into my mod bible documentation

Regards Ven
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