Quote:
Originally Posted by Sailor Steve
An amateur historian at the old Warships1 boards did a lot of studying and calculated that overall the average hit rate for the entire war was about 7%, and that he narrowed it down to 12% under 10,000 yards and 2% at 20,000 yards. If I remember correctly he also said that those numbers mostly were from surface battles, which meant sophisticated fire control director equipment.
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Was that WW1 or WW2? or both maybe. You are correct of course but consider that most warships had bigger guns than the 3.46 inch U-Boat deckgun, thus much better range. Also the target was a big one, a T3 tanker and was stationary, as was my sub. You could also say I simulated having a very accurate range finder as I measured the distance to within 25 meters in the mission editor!
To really test it I would have to fire a lot more shots at different ranges, which I have done but never recorded the results. Suffice it to say that at ranges of 6km or greater with moving targets it is pure luck to score a hit. I am considering buying FRAPS to record a video that would give a much greater impression of the effects of the destabilised sights/views and the intricacy of the firing window, as the gun is never truly stationary, it is always adjusting very slowly.
I wish I could stop it completely but it seems to be hard coded in the SHcontrollers.act file so I settle for a speed of elevation of 0.25