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Old 09-29-10, 05:47 PM   #1
eatmafish
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Join Date: Mar 2007
Posts: 86
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Modding sound - Firing tubes

hi kaleuns, I thought in SH4 we can mod the sound to be played when firing each tube. I forgot how we did it but it was done.

but in SH5, I am clueless, it looks as if it only rotates the tube number and the rest stays the same...

Here below is what I found in Message_WE.cfg:
Quote:
;Firing Tube #!
;Tube %d, los!
[Msg0]
MsgId=0
Priority=2
Timeout=5
Param0=2
MsgOgg0_0=MC_CR_SO_30_A;Firing Tube #!
MsgOgg0_1=MC_CR_SO_30_A;Tube #, #Los!# Will be moved in another ogg.
Param1=1
MsgOgg1_0=0;Number
Param2=2
MsgOgg2_0=MC_CR_SO_30_A2;Los!
MsgOgg2_1=MC_CR_SO_30_B1;Nothing after Firing Tube #!. ;feuert #KarlKoch
MC_CR_SO_30_A is "Rohr", which is the file seems to be played for every tube fired. How can we change it so that a complete different sound file is played for each fired tube?? For example, assign file A to firing tube 1, assign file B to firing tube 2, etc....

Pls excuse my english, I look forward to your input
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