@Tessa: Please excuse my late response. I had to read your post multiple times and it took some time for me to understand. It is surely a good idea to affect the crew health (hitpoints) in order to simulate chloride from damaged batteries, but at the moment and without SDK I have no hunch how the crew management is programmed and so I fear to touch it. I have to restrict on easy-to-fix solutions. The only solution I can offer at the moment is to drastically enlarge the amount of Co2 that is produced per time in order to simulate cloride coming from damaged battery cells so that the UBoat has to surface immediately. But even for that simple-looking idea I have to program someting like a states-machine that controls the different possible states that have to be handled correctly in order to control CO2 cumulation. And since I'm not able to STORE the current state of that statesmachine when saving the game, after the reload the current state will be lost. So I fear that LGN1 is right by saying this would open a can of worms. But let me first program a simple solution: CO2 cumulation depending on Silent-Running. Even this is a great step forward. If that works stable, we can think about more.
@Myxale: I have the same suspicion, that there were concrete (programming-related) reasons for the devs not to move the 1WO to the bridge. But I stopped to think about that, because other things are more important.
h.sie