Quote:
Originally Posted by Beery
The problem is that while that's true in real life, it's certainly not true in the game. We often get large tonnage scores. It is almost impossible in this game to simulate the low to middle areas of the bell curve. This is not a simple U-boat simulation - if it was we'd generally get very low tonnage scores and many patrols with no successes. This is a U-boat ace simulation.
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That's an interesting point. Based on a variety of factors others have mentioned previously, I must agree to a point, though it is not impossible to get a very low tonnage career, it is just more unlikely. In my mind the AI and living conditions are two of the most important considerations and they are impossible to model. Even I know the AI will depart 15 minutes after they've been unable to detect my boat. That leads to some very bad behaviors, but also greatly reduces some of the uncertainty. That would actually be a nice parameter to randomize.:hmm:
Even so, when comparing aces with more than 50k tonnage sunk in a career to the tonnage averages for a "typical convoy" in SH3, it's pretty darn close. Comparison of some average SH3 careers are also pretty close (at least mine and CCIPs) to that of the aces.
The SH3 torpedoes are much more reliable than German torpedoes historically. We certainly don't have to contend with depth keeping issues for instance. When using manual targeting the average number of torpedoes to sink a ship seems about right (no statistics to back this up though...that's a research project by itself). This gets skewed when using the weapons officer for solutions, so I don't know that number of torpedoes per kill is really a better metric.