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Realism- and gameplay-related hardcode fixes for SH3.EXE
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09-29-10, 02:24 AM
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h.sie
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Join Date: Jul 2008
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@Stormfly: Correct programming provided, he would behave exactly the same way as if one manually moves him up.
@LGN1: Wolfpacks would make SH3 a nearly perfect sim. Any information about the current state of IABL's work?
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