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Old 09-28-10, 04:36 PM   #11
frau kaleun
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Join Date: Nov 2009
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Quote:
Originally Posted by jimbuna View Post
If your settings are at x1 for when enemy ships or planes are detected the game should do just that but in the split second it takes in RL could be a few minutes in game time which could prove fatal.


For instance, at 4096 TC, one second elapsed in real time = 68.67 minutes. Even if the game drops to 1 TC in a quarter of a second, you've already lost over 15 minutes of response time. The enemy AI hasn't.
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