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Old 09-28-10, 02:21 PM   #9
Armistead
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Would be interesting to know how the game programs speed for different legs. Reading a book on Midway and mentioned how they left port at 12kts, but sped up to 24kts exiting the Bungo, concerned over US submarines. I think I read the crusing speed of the Shokaku was 18kts for about 9700nms.

I think the bigger failure of the game is TF usually slow down once spotted, when they should speed up to antisubmarine speed. Just studying the different Midway TF, speed changed from 14 to 25kts, the day of battle.
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