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Old 09-27-10, 01:59 PM   #10
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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Quote:
Originally Posted by Magnum View Post
Is this mod include the compass from TDW UI ...

http://www.subsim.com/radioroom/pict...pictureid=1985

or something similar? A 2 ring compass that can be rotated with keys or mouse.
No, this mod only replaces regular NavMap tools. It doesn't add any new items to NavMap view, also doesn't add new interface elements. I want it to stay this way to avoid incompatibility with major mods people use, and for simplicity sake.

Frankly speaking, I don't even know (yet?) how to add a new interface element, however I seriously consider trying to develop a slipstick (a trig slide rule) in foreseeable future.

Right now this mod only uses one file from TDW's mod (part of the draggable compass), but only to use it as a regular NavMap tool.

Although I'm think
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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