Quote:
Originally Posted by raymond6751
I didn't say there wasn't randomness in the game, but that it doesn't use random numbers to determine results.
Example: You are trying to break through an enemy naval blockade. He has three zones across a waterway, left, right, or center. We like to orient them to a direction, such as North, Mid, and South. His units occupy any or all of the zones.
Each player chooses a weather choice from clear, rain/snow, or rough. If there is a match in zone and weather, there is contact.
As for the M16 value, our game is at the division/regiment level for land combat. Which weapons are used is not played out. Formations are infantry or armor and equipment types are generic. Strategic leaders can improve things by doing weapons research. That earns an advantage in battle.
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Even dice are more realistic than that...
How would you go about resolving land battles then? I can think of a number of operational and strategic level engagements where luck played a much bigger role than each side's comparative 'advantages'.