Thread: Mass Effect 2
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Old 09-27-10, 09:56 AM   #228
HunterICX
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Yeah some bits had a arcade feeling to it, like the Mass Effect core in the derelict Reaper...that opens, you hit it , closed, fight a wave of husks and repeat....best way to deal with it is to get the M-920 Cain (that nuclear heavy weapon) when you enter the room do not move the core will stay open 1 hit and it's done.

Quote:
Originally Posted by Schroeder View Post
Well the games was pretty good over all, but it could have been so much better.
perhaps Me3 will have the best of both according to the Mass Effect Wikia about the early game play reveal:


Quote:
Gameplay
As Mass Effect 3 is still early in development, only gameplay development goals have been outlined publicly, and these are subject to change.







In a presentation by Lead Gameplay Designer Christina Norman, at the Game Developer's Conference in March 2010, titled Where Did My Inventory Go? Refining Gameplay in Mass Effect 2, Norman outlined her goals for Mass Effect 3.These included:
  • Richer RPG features.
  • More combat options.
  • More complex enemies.
While Norman also noted that "nobody liked" the mining mechanic in Mass Effect 2, Casey Hudson later stated in an interview that mining will not be abandoned completely in Mass Effect 3, but acknowledged concerns about its speed and that the game relied upon it too heavily in parts of the story.
In an interview with PC Zone magazine in August 2010, Casey Hudson stated that Mass Effect 3 will continue, with adjustments, the approach of Mass Effect 2 by focusing on "an awesome sense of exploration, intense combat, a deep and non-linear story that's affected by your actions, and rich customisation of your armour, weapons and appearance" instead of an approach where the player "(equips the) hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics", noting the "overwhelmingly positive" response Mass Effect 2 received for its approach.
Vehicle based exploration may make a return in Mass Effect 3. Casey Hudson has indicated that the vehicle exploration segment of the Mass Effect 2 DLC pack Overlord was an attempt at addressing issues players had with the exploration segments in the original Mass Effect, and lessons learned from its implementation will be used to implement similar segments in Mass Effect 3.
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Last edited by HunterICX; 09-27-10 at 10:08 AM.
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