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Old 09-27-10, 08:27 AM   #233
makman94
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Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


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Quote:
Originally Posted by verte View Post
Hello!

I like the attack-periscope look of your mod Makman, and I'm trying to copy-paste it to olc-periscope gui. I've been succesful with only two problems:

1. The "notepad" in up-right corner. Do you maybe have this periscope graphics without the notepad, so I could avoid erasing it manually in photoshop?

2. I don't know how to add the manos8.tga lines to periscope. I have found it in menu_1024_768.ini:

[G26 I104]
Name=DegHL
Type=1030;Static bmp
ItemID=0x26060008
ParentID=0x26060000
Pos=-124,66,1024,768;-124,89,1024,768;
Color=0x66B26680
Materials=1
Display=0;No stretch
Mat 0=data/menu/OLC/manos8.tga
MatFlags=0x29
TexFmt=0x9

But simple copy-paste from your menu_1024_768.ini to olc menu_1024_768.ini didn't work - the lines were not there. Is there any other option, that I must copy?

-----------

I have found an answer to the second question, the lines on periscope works.
hi Verte,

for the first question : for which one you are interested ? for the default or the sh5 style (alternative) one ? i have some back ups but have to look for it.

for the second question : you can't use these marks at Olc's gui becuase MaGui's scopes are using different viewports and different angular angles . the marks that you see can be used only on MaGui . (for use at Olc's gui ...you must adjust the marks to match with Olc's vertical scale)

Quote:
Originally Posted by fitzcarraldo View Post
In the "MODS" folder inside the "SH3" folder, put the MaGUI folder and activate with JSGME. Inside the MaGUI 3.4 folder, there is a "data" folder: please, check it. The JSGME overwrites some files of the SH3 GWX 3 "data" folder; because that, inside the "MaGUI 3.4" folder there is a "data" folder.

I tryed the MaGUI 3.4 standard and works fine; with the HiRES I have a problem with the d3d9.dll (W7 DX10), and SH3 don´t work with that (CTD).

My list in JSGME:

GWX - Merged Campaign
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
TiefeMkI(German)
Evan´s Uniforms
Rapt0r's Uniforms (Only Watch)
Rapt0r's Uniforms (Only Watch) Evan82's Sidecap
Subphones
GWX - No Medals on Crew
Q Ship mod GWX3.0
Derzeitige Tiefe
Dönitz Picture With Fly
Thomsen's Sound Pack V3.2cg
Haunting Atlantic Wind
Alt Msg Font Smooth
Alt Msg Font Typewriter
Ambient Hydrophone Sound
Ambient Underwater Sound
Elite U-boat Binoculars
Ice Age
b25_SF_Grass_Full_V2
MFM-Interim-Beta
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Racerboy_SH4_Effects_for_SH3_2_03
for GWX 1_03
M.E.P v3
M.E.P v3-Patch
M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod
FSF for M.E.P v3-Patch
Aces' Multimod compatability fix release v1.3 public beta
Wooden_Lifeboats_Mod_1.1
optional-Intro Screen for MaGui 3.4
TorpedoSolutionButton for MaGui 3.4

sober waves
Das boot sound
evan82's Sawfish Emblem
GWX - Late War Sensors Snorkel Antennas
Rapt0r's Das Boot Skin
MaGui 3.4
German Images for MaGui v3.4
FM_NI_Fix_for_MaGui 3.4
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui 3.4
optional-No Stealthmeter for MaGui 3.4




Regards.

Fitzcarraldo
hi Fitzcarraldo,

the ''TorpedoSolutionButton for MaGui 3.4'' must be installed AFTER ''MaGui 3.4'' if you want to see it effecting the weapon officer's orders

ps: what is the Hi-res mod that you are talking about ?
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