@ AvM and Magnum,
I think you guys are experiencing the same problem as BigBangTheory. You are on the VIIA. The VIIA uses a different a different 3D model(and therefore a different .GR2 for the TRA). The electric gauges in the VIIA cannot be made to work. It would take the difficult procedure I outlined in my earlier post. The VIIB, C, and C/41 all have the improved electric gauges though, so be patient and you will get those benefits. I wish I could do more for the VIIA, but I simply cannot.
About the fuel gauges on the engineer's panel. There are 3 different types of gauges on the engineer's panel(I cannot make more then that because of GR2 limitations). There is CO2, speed, and fuel. The fuel gauges background looks like the background of the primary fuel gauge that is not yet functional(it hangs in the middle of the DER between the engines).
If you have you game set for limited fuel, you should of course see it falling as your patrol goes on. Please make sure that you have set your realism settings to have limited fuel(and remember that you can only change the realism settings while in port). I would not recommend changing the .cfg file to change your realism settings. Keep me posted as to the behavior of those dials, because if there is a problem with them, I need to fix it. Just please make sure that limited fuel is turned on, and that you followed the proper procedure to turn it on.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who!
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