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Old 09-26-10, 04:46 AM   #215
jhapprich
Stowaway
 
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I`ll try changing the Unitinterval to 1920, the roster files are all set to the specific Boat. I guess the reason could be another one. Example I can put together the Kilo, the Foxtrot and the Whiskey and place the Porpoise as american sub to start from ( what maybe is not necessary). this works ingame. when I place the Zulu also into the file , the game crashes at the time the "Please Wait" screen when loading the mission should appear. I also found this: Whiskey and Zulu are based on the SH3 Type XXI 3D model but share the Dat/Sim/Val/Zon/Dsd for Hull and Sail of the Type 18 Uboat.that also means that the nodes etc. inside the dat are both sharing the same designation and ID. so when I singularily load the ZULU Mod , the type XVIII will still work ingame as both subs have different classnames and custom basic files, but the dat file of it will be overwritten partially by the Zulu`s, which seems to matter when you add nodes to the specific file. Finally, the Type 18 comes up with th 3rd propeller and the stern tube doors of the Zulu, and I can watch the Zulu in the Museum, but attempting to watch the Type 18 will cause a game crash. same thing when loading the Charlie, which is based on the Balao-> Balao will have the dummy rocket launcher Doors. I will change the IDīs and adjust the internal nodenames and see what happens.
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