Thread: [WIP] FX Update
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Old 09-25-10, 08:18 PM   #118
rascal101
Grey Wolf
 
Join Date: Jun 2006
Posts: 769
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Hi to you and thanks for this mod- a question or two

I have Old Style Explosions V1.1 instralled, does this work with this mod, do they clash or complement with one another -

Also - I have been using the latest version of your mod - have seen debris and splashes - but I have not seen some of the other items you claim for this mod, please refer to the list below - I wonder if other mods are negating the effect

Changelog:
v0.0.1 - first official release
- changed the torp explosion effect
- added debris to shell explosions (Seen and appreciated)
- debris makes splashes when contacting the water (plus sound) (Seen and appreciated)

- debris will float on water for a period of time then sink down into the abyss (Seen and appreciated)

- added additional explosions to fires (time based). Additional explosions have sound and debris - (Not seen, no secondary explosions seen)
- all sounds added also have an underwater sound for hydrophone pickup
- Distress flares were added to all ships. They will only fire one distress flare based on damage taken (Not seen, no flares seen during any encounter)

- all torpedoes were changed to use the new torp explosion effect
v0.0.2 - added spray and wakes to all periscopes, radio rod, DF Loop, and FuMB1Metox antenna - (doesnt seem to be working, certainly not seen)
- DF Loop will randomly rotate at different speeds and different directions simulating the radio operator searching for signals (NO DF Loop detected on any model sub)
- DF Loop is now visible underwater. It will hide when the sub's depth is > 13m and will reappear when sub's depth is <= 13m (NO DF Loop detected on any model sub)
- Radio rod starts rising at 6.5m and is fully deployed at 13m. At 21m the radio rod will start to be undeployed and at ~26m it will be fully undeployed (hidden). As the sub submerges the radio rod will always be slightly visible out of the water until the sub's depth is ~ > 13m
v0.0.3 - fixed bug of splashes being seen inside sub (No Radio Rod seen on any model sub)


Here is a list of my activated mods, perhaps something is clashing or the order needs to be changed, any advise?

Sh5EnvModGold
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt faces
NDB,NDH OM#1 - No Dialog Indicator
Royale_Adio's Turm Emblems Package
Shadow Improvement Mod
sobers no shoe sound mod
sobers talking conning crew mod
Lite Campaign LC 1.2
Old Style Explosions V1.1
Enhanced FunelSmoke_by HanSolo78
BRF 1.3 full
The Elite Campaign 1.1
U-boat Historical Specifications 1.4
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
Loading Screens Mod 2.0
SV&Com Underwater Mod
HiDef Realistic Interface V2.0
HiDef Realism Patch V2.10
sobers base wave mechanics for SH5 V5
Wordeees' Actual Footage Menu V2
ImprovedWaves_Improved Pitch&Roll
R7 HiRes Alt English Panels
Cerberus62 Additional Merchant Ship
FX_Update_0_0_3_ByTheDarkWraith
IRAI_0_0_26_ByTheDarkWraith
Environment 3.7MOD
FX_Update_0_0_3_BARF_Fix
SteelViking's Interior Mod V1.2


Looking forward to your assistance

Rascal
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