Quote:
Originally Posted by Molon Labe
Yeah, you're absolutely right. It's actually a combination of factors that's causing this. The auto TMA is the biggest offender. I was griping about the way it works from the day after I got DW. SCS doesn't seem the slightest bit concerned that the aTMA uses data other than what would be available to the player, or even that aTMA is updating targets for which no new data is generated (or example, ESM air contacts updating after being submerged for 30 minutes, or sub contacts updating when they are behind a seamount). I think part of the reason they don't care is just that there are a lot of people on this forum who don't care if the aTMA cheats, as long as it makes it easier for them to play...
Combine the cheating aTMA with super long-range torpedo acquisition and a 70 knot top speed... you end up with a game out of balance and unrealistic.
As far as playing with the Seawolves goes, I think the best way to handle the aTMA/SS-N-27 problem is either to play with manual TMA, or to play two games, switching subs for the second roung (or both).
Edit:
I should point out that the LW/Ami mod changes this balance significantly. The dominance of acoustic conditions in determining detection ranges increases the American subs edge in relative detection range. Also, the shorter detection ranges mean that conventional torpedoes can close the gap much more quickly than they could before. The Type 40 has been removed in favor of a torpedo with a 55 knot top speed. The Shkval might actually be more dangerous than the -27 in this mod, at least in shallow water. 
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I disagree.
In particular the comment about airborne contacts being updated without data.
If I pickup a contact on ESM and get a couple of sweeps and the submerge the TMA is going to update his position on last known speed and direction so of course after 30 minutes the position of the air contact on the map is going to be updated but only on that assumption. If you turn on show truth you'll find the target completely off of track.