View Single Post
Old 09-20-10, 06:41 PM   #90
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Every since this thread was started I wondered about it.
I got lucky in finding the first program just a few days ago.
That program is the key!
ModelConverterX I have been watching for awhile.
Alone it's not ready for the job.
(Arno is working on it though and it gets better all the time)

I tried for several days before attempting to use the TEMP file created!
That opened the door to where we are today.


Now, when the model is exported.
You'll have several LOD models all wrapped into it.
Like
AS_LOD_32,
AS_LOD_64, etc.

You need to keep the highest LOD objects and delete the others.
The highest LOD objects are sometimes not up to SH4 model standards?
But you can adjust if needed.
You also may need to delete some objects SH4 would never see.
That's a judgement call on your part.
Also watch for solid box shapes and such.
Some parts may need to be detached to avoid the weird smoothing effect so often seen.

I'll post more information as I figure it all out.

Oh, and I have a very nice program for scaleing obj files!
I'll upload it and post a link ASAP.


Here's the link to the Scaler program
http://www.mediafire.com/?53dj4e51s1zyqg7

It's very fast and accurate.
It only works for obj files and you'll need to figure out the scale factor.
By compareing a stock SH4 ship hull to the new model hull?
You'll find the magic number.
  Reply With Quote