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Old 09-20-10, 01:33 AM   #11
frau kaleun
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Join Date: Nov 2009
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Quote:
Originally Posted by fastfed View Post
YEP!! It really sucks!! I don't go to my "grid area" any more either.. I don't know why the GWX team couldn't of added (XXX renown for getting to grid, XX renown for 24 hour patrol, and XXX renown for making it home)
I think GWX started out as a few people getting together to create something that reflected the way they, personally, wanted to play SH3. A lot of it had to do with making it more realistic and historically accurate, but with something like renown that didn't exist in any analogous quantifiable way in RL - it was probably just a matter of personal choice. And it's easily moddable, just a matter of changing a couple lines in the basic.cfg file. You can give yourself as little or as much renown as you like for completing those objectives, or none at all. The GWX team chose none, but it's not set in stone for every player.

As I said above, I put it back in simply because it gave me a solid reason to obey my initial patrol orders, something the game doesn't otherwise require, and lessens the temptation to go rogue once I leave base. Others have made the argument that one should even increase the rewards as the war progresses, since just reaching one's grid and surviving for any length of time became more and more difficult as Allied technology improved and ASW tactics turned many a crew's first patrol into their last.
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