Quote:
Originally Posted by Draka
Which way do you feel is what YOU want out of SH3?
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After playing for a while and getting the feel of it, I decided that what I really wanted was to have fun, blow up enemy shipping, and be amply rewarded for it.
For me this meant modding the realism config data so that no matter what options I choose, I always play at 99% realism. This means I can choose whatever realism options I want and still be rewarded as much as possible without losing the ability to teleport back to base... something I don't ever do anyway, since it would foul up my patrol logs and that would be an element of "non-realism" that would not be fun for me personally.
I think without the modding that I'd be playing at between 65-70% at the moment... I've added in more realism options as I've gotten more confident, and my plan is that when any current set of options becomes so easy that it's not fun any more, I'll change them up and make it a little harder.
The remainder of any "realism" involved (or not) comes from choosing to do things in a particular way, ways that the game itself leaves up to each player. Want to cruise around at p-depth with your 'scope up at flank speed? The game will let you, but in RL the 'scope couldn't withstand it. Want to load externals in the pitch dark at ahead full in a choppy sea? The game will let you, but in RL no responsible commander would ever attempt such a thing. Want to take up command of a u-boat in August 1939 and still be out there in a frontboot in May 1945? The game will let you, provided you survive that long, but in RL you would've been promoted off your boat and given a job on land long before the war ended.
If you hang around here you will no doubt find out a lot of stuff about what was possible and how things were done in RL - some of them may change how you play, some may not, and some you may remember and adhere to one day but not the next. It's all up to you.