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Old 10-05-05, 05:06 PM   #18
Stowaway
 
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Allright I think I've got it - 3DRender in Main.cfg. I've increased the value from 32 to 64 and fatigue works up to... x256 TC (a bit weird why 256 and not 64). 3D views are also avaible up to x256. Everything seems to work fine, tomorrow I'm gonna do some more testing - my goal is to be able to use the Beery x1 fatigue model (slightly tuned maybe) at x1024 TC so that I don't have to change watches every few hours but my crew will eventually get very tired after a long patrol (a more experienced crew will be able to stay effiecent for a longer time at sea).
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