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Old 09-17-10, 06:38 PM   #6
Seeadler
Pacific Aces Dev Team
 
Join Date: Mar 2001
Location: Northern Germany
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Quote:
Originally Posted by Lemke View Post
What I don't really understand is why they didn't create two difficulty levels: one for novices and one for experienced subsimmers...
Time and money ran out!

In a German gaming magazine there was an article a few days ago and it reported that today a top game cost 20-25 million Euros in development. It was further reported that the maximum cost share per sold game should not be higher than 15 Euros and the game must have sold at least two million units to produce profit for the publisher.

Remember Ubisoft told that the whole Silent Hunter series (SH2-SH4) under Ubisoft publishing only sold 1.5 milions units together.
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