Ja, mehr harder than I thought. Where is that data stored for the hull integrety? I think it maybe hardcoded. This is a way around it that I hope.
Still trying to see if a way around it without causing a serious game imbalance. I am trying to make all comparments never get to 100% flooded except the Command Room. And hull pressure crush will only take points away from the Command Room to cause a hull pressure crush if too deep. It should take about 10x longer to die at depth.
It is a work in progress.
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