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Old 09-17-10, 07:59 AM   #1
andycaccia
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Join Date: Aug 2007
Location: Italy
Posts: 418
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Quote:
Originally Posted by SteelViking View Post
Awesome This progress is very good news! Good job Wolfling04

An interesting bit about uboat upgrades such as: radars, sonars, anti-sonar coatings, etc. yes, there are several upgrades included in the game files which go completely un-utilized in stock. Before you start from scratch to get them to work properly though, you should check the work of TheBeast(just do a search on the modding forum). I believe that he was able to get all U-boat upgrades to work, but since the campaign was ending short, there was not much of a point to getting those upgrades.

Also, on a similar note. With some very simple hex editing, and some roster magic, I don't see why we could not get a type VIIC/42 in the game. We could basically just take the files for the VIIC/41(which looks identical anyway) and increase its stats to what the 42 should have had. It would not be a huge addition to the game, but if the campaign is going to be longer, I think it would be cool to be able to get the 42. I will look into it, but my skills with hexing are probably not good enough. Privateer or TDW may have to do it.
The VIIC/42, in my sources, never reached operational status, as the ordered boats were scrapped to free industrial capacity and resources to build the new XXI. Besides, the VIIC/42 should have been broader in beam than the VIIC 41, due to the fact it had a slightly larger pressure hull. Anyway, "clonig" an existing submarine to create a new variant should be very easy, provided that you are willing to use the same 3d model.

check this: http://www.uboat.net/types/

Cheers!
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