It sure was a good idea to try to attract more new players to this kind of game. I perfectly understand Ubisoft's choice to create a more "casual", arcade game for newcomers.
What I don't really understand is why they didn't create two difficulty levels: one for novices and one for experienced subsimmers...
And if one wants to attract new customers, one would obviously create a decent manual for them... Not to mention DRM/server issues, making the game impossible to play unless you are connected to internet...
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