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Old 09-16-10, 02:32 PM   #4272
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
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Quote:
Originally Posted by TheDarkWraith View Post
That is correct. They are meant to overwrite the originals with the changes they contain. Disable the mod via JSGME. Copy the MODS folder from patch 3 to your \Silent Hunter 5 folder. Re-enable mod via JSGME.
If so, then the installation instruction in readme is misleading:
To install this patch correctly do the following:
Unzip. Copy MODS folder to your \Silent Hunter 5 folder. Enable via JSGME AFTER the UIs mod (this assumes you setup JSGME to use the 'MODS' folder as default)

Either way it seems you'll need a patch to this patch.


EDIT:
After last patch: despite
PeriscopeLevelSH5Visible = False
indicator is visible in ObsScope (not in AttScope), it lacks "fully rise/lower" buttons, has the "lower/rise" though.
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SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to

Last edited by Abd_von_Mumit; 09-16-10 at 04:04 PM.
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