In a mod I'm makin I use TGAs from SH3 and SH4. I convert them to DDSs using GIMP + dds plugin. In game though they don't seem to be anti-aliased enough - I think I could achieve better visual results. What should I do when converting them? Right now the set of options when converting looks like that:
I use "Bilinear" mipmap filtering, as I read in TDW's post that "Bilinear filtering" is the setting he used in his mod for graphics to be anti-aliased properly.
EDIT:
Using Photoshop in the convertion process is an option to me, if I knew the results would be better - luckily I have access to it.