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Old 09-14-10, 01:21 PM   #9
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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No joy. I need your help.

Here's a JSGME ready mod (for tests only) containing 2 identical files:
- /data/Sound/Clock.wav
- /data/Sound/periscope_chrono_tick.wav
containing a short sonar ping instead of a tick. After installing this mod I still hear ticking in game when stopwatch is active, no sonar pings.

As far as I understand Audacity interface, these wavs are mono (and if they weren't, the game should play no sound or crash, as the original files are moved by JSGME).

I found no other .wav or .ogg files that could include the ticking sound. Please help.

http://www.filefront.com/17290289/Pi....00-by-AvM.7z/


EDIT:
Just listened to every game sound file, found a few that could be reponsible for ticking, will update you after tests).

EDIT2:
Found the $&%@ file - it's one of 10 I selected for checking. Narrowing selection now, I'll get it - matter of time. My revenge will taste good.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to

Last edited by Abd_von_Mumit; 09-14-10 at 02:30 PM.
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