View Single Post
Old 10-04-05, 07:44 PM   #4
Der Teddy Bar
Blade Master
 
Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
Default

Some of the variables are within the Basic.cfg file. However the structure and the parent/child relationships are all within the units zon, sim files etc

All above water damage cannot be modded via the Basic.cfg except for trivial stuff such as the masts and the likes. So the issue of a ship taking a certain number of hits from a deck gun to sink regardless of where it is hit, i.e. if it takes 15 hits along the water line to sink a ship, it will sink after 15 hits even if I hit the highest and forward most portion of the bow, is not solved.

Playing with the internal components for the ships is a waste of time as the game tells you the instant that the ship is sunk. So making a 'sunk' ship stay afloat for an hour before sinking achieves nothing.

The notification of a ship sinking is hard coded, and while we can remove the actual message, we cannot remove the instance.
Der Teddy Bar is offline   Reply With Quote