Look at it like this:
Its easy to do an excel files with lines to be recorded to cover many possible developments paths or stuff to be developed for years to come.
Also recording the lines is a pretty easy job, over in a couple of days.
The big part of work is actually to implement the mechanics that trigger or use those lines of dialogue in the correct gameplay context.
So you may call many of those audio files wishfull thinking...
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With strength I burn...
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