View Single Post
Old 09-10-10, 02:38 AM   #7
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Quote:
Originally Posted by tater View Post
That's why I'd use it sparingly. On a larger warship, or merchant crammed with troops, you might briefly suppress the gun crews, but they'd be remanned.

So I'd be inclined to only allow damage to guns on small ships (subchasers and smaller), or small merchants, perhaps. Another idea would be to make SOME guns able to be dismounted completely. That would simulate suppression because the total ROF would decrease, but not drop to zero. I'd make shielded guns immune, and some of the open mounts might be destructible.

I suppose you could make ALL open mounts destructible, but vary the thresholds. Some easier others far, far harder. That would make any surface engagements perhaps more realistic as well, since larger guns should be able to take out offensive capability.
I think I'd like that

I start with one ship and we'll see.

Another thing is : we have AP shells, in our mod the gun is a 5.5 inch DG, shouldn't such a shell penetrate the armor on a DD turret ?

and then blow it up ?

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote