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Old 09-09-10, 03:19 PM   #2
Sammi79
XO
 
Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
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I have played SH4 for 3-4 years now after spending even more time on SH3. I play only with full realism and use Lurkers fantastic Op Monsun Mod aswell as many personal modifications for real navigation, realistic deckgun etc.. with Karamazownevs scope measuring dial being the ultimate targetting tool. Upon sighting a vessel I watch its smoke trail for maybe a few minutes and then take a guess as to which way it is heading. I try to match course, at flank speed. Every few minutes I watch the smoke trail and adjust course, making marks on the map and with a little prediction and observation normally manage to get a pretty damn accurate idea of target position and heading. Then I continue ahead until the target is out of sight, turn 90 degrees toward the target and again using map marking and prediction try to stop where I think the target will pass in front of my boat at a distance of 1km and submerge.

Listening on sonar until target is within periscope visual again. The only help I use is the identify target, then finding in the recog manual the correct target dimensions measure the speed on the stopwatch and the AOB. At this point I may adjust to get a closer range and a more perpendicular shot unless I feel it is close enough to 90 within about 15-20 degrees. as the target aproaches, I listen on sonar until target is at about 60 degrees port or starboard. then periscope up, measure range, speed & AOB all within about 1 minute. periscope down. wait until 45 degrees on sonar then repeat every 10 degrees until consecutive measurements match new position then leave position keeper (or german equivalent) on and turn scope to show 90 degree impact normally at 5 or 10 degrees and wait scope down. depending on size of ship arm 1-3 torps and open tubes. wait for 15-20 degrees on sonar then scope up.

Aim at smokestack now at 15 degrees, fire 1. wait 5-10 secs, fire 2 etc... scope down. wait for impact. upon first hit am certain of consecutive hits. surface immediately and man deckgun. due to possibility of duds or ship not yet sunk, occasionally 5-10 rounds with deckgun before 'she's going down sir!' 90%+ hit rate with this method I don't know how you call it. with convoys, allways target biggest ship with 3 torps and smaller one with last tube. have to work alot quicker though and hit rate goes down, 60-70% i'd say. Also no surfacing rather a quick and deep dive then silent run, then the real game begins... the satisfaction is immense better then any other game i have ever played.
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