Well, part of the problem is something called a BUDGET. Ever heard of that word?
I'm not going to try and say there are some things that could have used attention and attending to that were just as well left in their current stock 1.4b condition. Because I also think it would have been great if they had been fixed! But the dev's were only given some much time, and yes, money, to work on the game/sim.
As I believe a lot of people are already aware of, although some may not be, the game was delayed for six months due to polling of prospective purchasers of the game, and they made it clear that they wanted a dynamic campaign. And they got it. And they did a pretty good job with the dynamic campaign, I cannot say that the dynamic campaign feels like a tacked on afterthought. And there were numerous bugs fixed with the patches that were made too. So it's not like 'they don't care'.
But they were on a budget, which means they only had x amount of dollars which equates to time that could be spent. In a lot of ways I think SHIII is a pretty remakable game/sim. My favorite magazine, Maximum PC, gave it a 9 out 10 rating, and I for one would have to concur with that. And also in a lot of ways, I think we should be grateful for what we got.
It could be worse. They could have made the game more unfriendly to modding. Thanks to the great modders a lot of things have been fixed and made even better.
Speaking for myself, I certainly don't think the dev's did a half arsed job. Could it have been better? Sure. But is it half baked? No, I don't think so! And I think they did care and took a pretty good amount of pride in their work, and it shows.
Regards,
OneTinSoldier
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day.
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