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Old 10-03-05, 09:42 PM   #2
Cdre Gibs
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I have the same problem with the texturs as well. As to the placement of each obj in relationship to each other, thats normal. The COORD's (X,Y,Z) of each obj are usually done via coding (normally) inside the game (dat file). In Max every thing should be at COORD's 0,0,0 - all u do is place each obj where want it to go and jot down the COORD's then inside the dat file adjust the COORD's as required. Now thats how most games go as far as MAX is concerned, but as to if Sansal's Util will allow COORD's to be exported with a multiple Obj's export I have no idea.

The other problem I'm having is that it will extract the obj just fine out of any dat file, it just wont clone any damn thing. It gets to "Cloning *_*.cam" and comes to a grinding halt. It will stay this way for ages until I kill the tool off.

At this stage I have not done an import back into a dat file so I cant comment on any of that aspect.
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