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Old 09-09-10, 12:50 PM   #3
Weiss Pinguin
Ocean Warrior
 
Join Date: Nov 2008
Location: Auburn, Alabama
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1) as far as returning to base goes, that's only true if you're playing below 100% difficulty.

2) yes, firing your torpedo underneath the keel does more damage (and can even break the ship in half), but as far as fuses go, I'd say magnetics are better for less than 90 degree shots since in theory you don't need a direct hit. But impact is more reliable early war.
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