Quote:
Originally Posted by TheDarkWraith
1. Is-was? I'm assuming this is the attack disc? If so, yes I can see how this could be possible now. I'll have to fix  Should also apply to RAOBF so I'll have to verify it doesn't show in mission briefing screen also.
2. Stop watch is the same stopwatch with different graphics. I didn't change it's speed (it's hard coded). Fire up the vanilla game and compare the 'tick' of the stopwatches and you'll see they both move the same angular movement with each tick.
3. Not sure why it would be elliptical....I'll have to look at this in the menu editor to see if I didn't set something right.
4. The little arrow/indicators/needles were taken out and made to be big arrow/indicators/needles. All the minute needles were small needles rotating on the small 3,6,9,12 dial. I found it hard to read so I made them big. You want them back as small needles??
5. Not sure what you are talking about here. Are you talking about the 'Attack disc' lettering on the buttons in the scope views? If so, you would like to see them labeled as 'As-Was'? Why that name?
6. Don't know of any way to 'make' the game anti-alias the images. At least I haven't found a setting in the menu editor for it.
7. Angle on bow and heading are chained together via hard code. I haven't found any way to unlink them. I can see why the devs did this - if you're doing a fast 90 torp shot then this chaining is perfect for it.
9. That would be correct, you can't. If you want the RAOBF to be draggable via mouse then it's 'image' overlays on the image used to capture mouse for the current view. I would have to make the RAOBF work via keys to be able to move your scope view (that's one reason why I had it moveable via keys in the first place)
10. Never noticed this problem when testing. I'll have to verify this. EDIT: ah yes, I know why now. I used the 'sol' AOB via the 'tgt' AOB for this. The TDC AOB dial will move, it's just that moving the TDC dial will not move the Attack Disc disk linked to it until you mouse out of the TDC AOB dial. I did this so that you could move the Attack disc and not disturb your torp shot if you had one set up. So which way do you all want this to work? Do you want to be able to move the attack disc via the TDC AOB dial or leave it as it is (same thing goes for RAOBF)?
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1&5. Yes, Is-Was was a commonly used name for the Attack Disc among SH3 folk (for most of you Anglo-Saxons Angriffsscheibe is impossible to pronounce, and Attack Disc sounds too much like Death Star I assume

). I suggested it instead of "Attack Disc" on the button in periscope view, because it's shortwer and will fit better, unlike squeezed hardly legible "Attack Disc".
2/4. If it's hard coded then we may have a problem. More details in an update to this post in 30 minutes (or in my another post).
6. However it seems that the rest of your dials, like TDC dials and their arrows, are anti-aliased, so it obviously can be done. How - no idea.
7. Copy that.
9. I COULD in OLC GUI's mod, and that was terrificly Kaleun-friendly.

I'm in no position to tell you what can and what can't be done, but I suppose if it could be done in SH3, it can be also done in SH5.
10. Before asking me questions let me learn what 'sol' and 'tgt'a are.

Can you point me to place where I could read about it?
EDIT:
As seen on the screenshot below the old clock and new stopwatch have different scales:
1. Outer (bigger) scale is same, 60 seconds.
2. Inner, smaller scale used to be 30 minutes (pure stupidity) and is now 12 minutes (excellent).
Thus the arrow you moved from old small scale to new big scale, that indicates minutes, does 12 degrees a minute/step, but should only do 6 deg (current speed x 0.5). If you move it back to the small scale (which is my suggestion), it should do 30 deg a minute/step (current speed x 2.5).
In my opinion the clock would look better if you moved the minutes-arrow back to small scale, where it belongs by design. Then the small scale would have 2 minutes-arrows (black + red), and the big scale 2 seconds-arrows (black + red). With 4 large arrows on the same scale the chronometer can be hard to decipher.
Also, as the clock doesn't serve as a clock (it doesn't show what time it is), the user option AboveThisTCLevelShowClock doesn't make much sense anymore.
Also - is it possible that file formats or color formats (RGB/CMYK, indexed) decide if a graphic file is anti-aliased or not? As you see on the picture above, the old clock is smooth, while the new is not.