Quote:
Originally Posted by timmyg00
I have always wanted to play with manual targeting, but the thing that kills it for me is that when you turn off Map Contact Updates, you lose the range reading of aircraft contacts on the SD. I don’t want to have to pull the plug for every SD contact… some of them never get on an intercept course, or even a course that takes them to within detection range of ownship. Why dive for them?
Also, truth be told, I am TERRIBLE at figuring AOB. The only thing that would save it for me is Hitman’s manual targeting guide, which seems to present a pretty good method for getting AOB, assuming you can make a decent ID of the target. However, all bets are off at long range… it’s much harder to ID targets out at extreme visual range, so then it’s hard to figure a decent intercept course.
So, after all that, I end up leaving map updates on and using the O’Kane method.
If I could just get the SD bug out of the way, I’d turn those pesky updates off… I don’t even want to see where the plane is, I just want to know his range, maybe with a shaded circle around the ownship icon on the map, size of the circle representing the range to the aircraft. If he’s approaching fast, I pull the plug… if he’s just cruising by at long range, I stay on the roof at speed.
Dirty little secrets indeed…
TG
|
Hey Timmy! Long time!
There is good news on the horizon.
Nisgeis has developed a mod that gives you usable, accurate radar, a working TDC and is (I hope) close to a working SD Radar scope. Check out the mods forum for his thread on 3-D TDC. You can play with map contacts off and still bring home satisfying (if more realistic) tonnage.
I am on my second "Contacts Off" patrol and it is a whole new game.
JCC