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Old 09-08-10, 03:50 PM   #24
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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Quote:
Originally Posted by SteelViking View Post
As it only changes .dds files, I am sure that it is 1.2 compatible. If you are trying to open those images in GIMP and they are not wanting to open, I would not worry about it. A few of the .dds files in SH5 have their headers(hex term) setup weird. PS can still open them, but GIMP and I think Paint.net cannot open them. If you are using PS(PaintShop) then there might be some corruption of the download, and you might not want to use it.

My main caution would be this: That mod is pretty old, and a lot of new work has been done on .dds and .tga files, so make sure that you install newer mods after this one in JSGME. For instance, you would want to install my interior mod after this one if you plan to use both.
Yes, I am using Gimp with dds.exe plug-in. What troubled me is all game files open, but not all mod's files.

I'll give it a try, and of course I'll install before any newer mods - thanks for the tip.

Do you have any info/memories about this mod's license? What about further modifications?
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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