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Old 09-08-10, 03:10 PM   #15
Ducimus
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Quote:
Originally Posted by keltos01 View Post
How ??? pm me if you don't want this public knowledge

keltos
I know you can make a submerged and surfaced version of the same submarine. Just set its draft to run below the surface. (sim and/or cfg file tweaks, i forget). You can also make "fake" torpeo's too. Clone a new gun, make it invisible. Take the node for this gun mount on the parent object and offset it so its above the surface. Tweak the gun's rotation and reload specs, and there you go. Someone thought this up way back in the day in SH3, i forget who. Anywho I should probably get off my lazy as and do this at some point.

Quote:
Originally Posted by peabody View Post
I did NOT know about the sensory nodes, equipment etc. Now mine were the Porpoise and the Tambor, and Keltos used German subs to create the IJN subs. Do you know if this will encounter the same problems?
The problem comes when the game has to instantiate two player objects at the same time. (parent or child objects). If your using it, and the game has to start a new instance of it while it's in use, the game gets confused i guess. Now mind you, the game has to start the instance for the error to occur. Just having it in the campaign files isnt enough.

You can totally clone the player object in every detail, but the game won't have a tizzy, UNTIL IT TRIES TO RENDER IT. (usually within 30 KM or so.). Which makes tracking down this error really hard. Sometimes there was an AI sub around and you didn't know it. Lucky for you, others have already done hours of this: ( ) so you don't have to.

Quote:
The other question is you say the "same Sensory nodes", does that mean we have to rename the node.
No, I meant if its an AI object, you should use AI sensors. If your watch crew is using something like "crewWatchVisual" and the AI is using "AI_visual", then use "AI_Visual". Same for radar and hydrophones, etc.

edit: Some nodes are player specific and never used by the AI. TAR node for example. I mention this specifically because it was giving me issues. I let this one node slip by not realizing the game was trying to insantiate two instances of this player specific node. (its for submarine coatings)
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