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Old 09-08-10, 01:10 AM   #733
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by laribe View Post
Yes found the same thing. What I did note was when I hit 1 of the DDs the others started hunting and attacking, but still not dropping that many DCs.
How can they drop DCs when they have no clue where you are? In that test mission you are an 'unknown' contact to them. As an unknown they do not know where you are or how far away you are. If by chance during their search they discover you then you will get pounded hard by DCs. But majority of the time, if you maneuver, they will not find you.
In previous versions (around .12.-.15) I 'told' the escorts where you were so that they had a very good chance of discovering you. To me that was very unrealistic. I like it now where they search for you and if by chance they find you then you get pounded by DCs. To me that's more lifelike.

EDIT:

Do you all know how to use the AI debugger built into the game? If so, info from that will greatly help me fine tune and fix errors with this mod as the dynamics of it are far greater than any one person or group of people could possibly test. The info I would like to see is:
- Commander: what tactic is set. There should only be one set in his list - if there are multiple ones set then there's a problem in my code
- Units: what role is assigned to each unit. Again, only one role should be assigned to each unit - multiple roles indicate problem in my code
- If the commander has a tactic set then no entries under ShipNavigate should be highlighted (# means in use) - this applies to the commander and all units of the group. Check all trees to ensure nothing is set
- If you cripple the commander or kill it see if the tactic 'Operation Error' is set or not. It should be to let the units act independently. If it's not set what is set?

The AI debugger is a very powerful tool once you understand how to use it. Just be sure to hit the reload script button every once in awhile. I've found that using the AI debugger can cause tactics to 'hang' and pressing the reload script button from time to time cures this.

Last edited by TheDarkWraith; 09-08-10 at 01:47 AM.
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