Quote:
Originally Posted by Vendor
it is good if you do not have obvious attack periscope longer a need to Avoid detection by other ships as DD or the vessel you have been meaning to sink..
This is only a small example,how it would look like in a given situation 
|
When you lock the scope/UZO on a ship and get the green/yellow/red arrow also remember that while it is locked it will aim right at that spot; which isn't necessarily the best spot to fire at to sink the ship quickly. Each ship has its sweet spot:
I was using a magnetic shot and it landed exactly where I wanted it to (under the middle turret, there's 3 adjacent to each other on the Nelson), I wasn't expecting it to go down with just
1 torpedo on a battleship (have sunk many with 2, but none with just 1). The other shot was aimed at the boilers which hit a few seconds later but didn't matter, the event cam from the first shot was brutal enough that it looked like the ship was going to crack in half like many merchants do when you hit them at their achilles heel.
In order to aim at a specific spot on a ship you'll need to unlock the scope (toggle the L key so the lock light goes off) and aim the recticle at the exact spot you're after (if target is stationary or using the weapons officer).
General rule of thumb is to aim for boilers (aft section) or cargo compartments (like the fuel tanks on tankers) and if you're lucky can get a 1 shot kill on a 10,000+ ton ship. If you want to tangle with capital ships magazines always cause massive damage.