Groups cannot split. The only way to have a split would be to have two groups running in parallel with each other in the editor. This could possibly confuse the AI if they are in close proximity.
I've considered this in the past as a way to use random groups to properly simulate IJN spacings, but it wasn't all that important, so I didn't finish testing the idea. (the idea would be to create one group, then have the automated campaign editor calculate offsets for all the waypoints for a new group). At Midway, for example, you'd have the CVs in several groups. Each CV would be a group of 1 CV, and 1 DD in line astern with a few hundred meter spacing. The 4 CV groups would run parallel courses in a square with 7 km between them. Then you'd need a lead group (might fudge that with 3 units 2km abreast, else wed need 4 single ship groups)... as you see, it gets complicated in SH4 to make ships move in realistic groupings.
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