Hi Abd von Mumit
Thanks, I used set heading commands to guide through each maze.
The real problem with this method is speed.
There are so many different things that affect speed. I use speeds that I found changed least with different variables. ie 9knots
For Brest I found 9knots hard to turn in time so used 6knots. As I said above, in some boats (VIIc41 good crew) this could result in a 2 knot higher speed. I found to get the 6knot I had to click 5knots
The longer the maze run the more chance for errors - thats why I found Brest the most difficult one to path allowing for slower reactions in crew and boat responses.
I tested all harbours at TC x1, x2 and x4 only. I am sure x32 would either blow up my computer or end my career quick smart.
Yes if we could get a command "set_waypoint, -150,2000,9,0,0,0"
with
-150 = relative heading
2000= distance
9=speed
Perhaps with this It would have been a whole lot easier