Quote:
Originally Posted by Kpt. Lehmann
Will the "SH3 Unpacker" also re-pack .Dat files?
Or will it only unpack them?
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Just to answer my own question and not hijack the other thread.
SH3 Unpacker by Timetraveller does allow you to re-pack tga files.
However! I have yet to figure out how to pack the extracted tga file into any .dat file
other than the original.
Hopefully this application allows for importing dat files of the same nature. I can't seem to find it or make it work. Most likely I'm just mis-understanding the directions readme.
How is this relevant? Well with the wonderful water reflections fixed by Sergbuto... we are limited to the hull texture tga's packed in the dat files he corrected. (for the time being) Other hull skin .dat files for the affected subs lacking water reflection will revert you to the same old problem.
It wouldn't be fair for us to expect Sergbuto to fix every hull skin out there. So I'm tinkering with how to import the tga from Pascal's latest NSS_2D hull skin (extracted with SH3 Un-packer) into Sergbuto's NSS_2D dat file which corrects the water reflection.
Sergbuto's reflection-corrected dat files for the Type II's and conning towers will necessarily be the base for all hull skins moving forward.
If anyone want to pick this up and run with it... feel free to do so.
If you wouldn't mind though... post your findings and/or the process here so I can develop a better understanding of it as well.
EDIT:
We need an "initial" database for them somewhere.... It might as well be here:
Sean's Rusty Camo Type IID (I believe it is Sean's)
http://rapidshare.de/files/5812682/T...lCamo.zip.html
Pascal's Type IID Hull skin with corrected reflectivity:
http://rapidshare.de/files/5883871/P...ctive.zip.html
Sean's Clean-Weathered Type IIA hull skin:
http://rapidshare.de/files/5885713/S...hered.zip.html
Please let me know if you find one that doesn't work right. The process is tedious, desk-top cluttering, and mistakes might be made.